Technology · the engine behind our games
Hyperscale your
Hyperscale your
multiplayer games.
Built by game devs, for game devs.
The official PAC-MAN mobile game, MaskGun, Tower Conquest and 15+ games are powered by SuperPlatform.
SuperPlatform partners with Google Cloud to bring live-ops to game developers worldwide. Read the announcement →

SuperSDK · the API layer
01Player DataID, profiles, progression, inventory.
02Game ManagementAdmin console, crash logging, server health, OpEx.
03AnalyticsWarehousing, dashboards, realtime queries.
04MonetisationStore, SKUs, sales insights, gacha.
05EngagementLeaderboards, achievements, battle pass.
06SocialFriends, clans, chat, spectate, gifting.
07LiveOpsEvents in hours not weeks, designer tools, insights.
08MultiplayerMatchmaking, server scaling, low latency.
Capabilities
01
Player Progression
Levels, XP, unlocks and inventory that scale with your live game.
02
Game Configuration
Tune your game remotely — no client release required.
03
Match Making
Skill-based balancing for fair, fast matches.
04
Social
Friends, clans, chat, spectate and gifting out of the box.
05
LiveOps
Ship events in hours, not weeks, with designer-first tools.
06
Sales & Merchandising
Personalized offers via a custom DSL.
07
Gacha System
Rarities, drop rates and pity pulls, configured live.
08
Battle Pass
Seasonal progression that keeps players coming back.
09
Server Scaling
Auto-scaling on live concurrency — no manual provisioning.
10
Admin Console
One place to run, monitor and operate your live game.
Integrates with
UnityUnrealAmplitudePhotonSmartFoxdeltaDNAAdsPNSSocial loginsIAPsUnity Game Services
Hosted on
Google Cloud
AWS
Azure